Mortal Kombat (2011 movie game)
Europe: April 21, two thousand eleven
1-4 players. (Offline Play)
Playstation four (Via PS Now)
Mortal Kombat is the title for the 9th fighting game in the Mortal Kombat series, developed by the freshly named NetherRealm Studios (formerly Midway). The game was very first hinted at by developer Ed Boon in January 2009, shortly after the release of the previous game in the franchise, Mortal Kombat vs. DC Universe. [1] On June Legitimate, 2009, Boon confirmed in his Twitter page that they were performing mobility capture for the game.
He also exposed that the game is not related to the Mortal Kombat vs DC Universe game, and that they were again aiming for a "Mature" rating, contrarily to the "Teenage" rating attained by the previous game.
Contents
The story retells the events of the very first three games, in a fresh timeline where Raiden receives a message from himself in the prime future after the Battle of Armageddon has happened and Shao Kahn became the supreme leader of all the realms. Because of this plot, characters and scripts present are the classic ones, bringing the old to fresh and kicking off a fresh conflict.
Chapters
The story mode of Mortal Kombat is told in sixteen chapters, with one character being playable in each chapter. The order of each chapter is listed below:
Gameplay
The normal blows have switched a lot. Instead of having a few punches and kicks divided inbetween high and low, there’s now a button for each limb: front arm, front gam, back arm, and back gam. This combines with most martial arts technics. The player can also execute many special moves with little effort. Also fresh are intro and outro animations. Each character will have a different intro and outro, depending if they determined to do a Fatality or not.
The controls also refer a lot to Mortal Kombat Three, with the clash limited to a single plane, the fastest rhythm of fight. Many attacks will throw the opponent into the air, and several others that take advantage of aerial combat. The "run" button is no longer in, but there is quick dash the player can use to inflict even more harm to their opponent if they’re quick in getting their combo. Also out is the infamous system "Dial-a-Kombo", which was introduced in MK3 and used pre-defined sequences of buttons to execute "ready" combos. The combos are more akin to those found in MK and MKII, consisting largely of chaining regular attacks and special moves together. In the words of Ed Boon: "You’re making your own combos. We aren’t programming them in as much". This brings a lot of freedom to play and with the speed of comeback, as it is very effortless to improvise a few effective hammerings.
Babalities make their come back!
Another welcome comeback are the "real" Fatalities. Mortal Kombat: Armageddon used the infamous Kreate-a-Fatality and Mortal Kombat vs. DC Universe used toned down versions of the finishers. Now violence is back with fine pride. This time, the team began creating the game for Fatalities, an element that was before the end of the development cycle. From this process emerged ideas on how to combine fatalities. "Before, Kung Lao had a fatality in which he cut a boy in half and another in which he beheaded a person, now he has one where he does both", claims Ed Boon in an interview with Giant Bomb. Remarkably, Babalities have also returned from MK3.
One fresh feature that has drawn much attention and keeps very well the climate of cruelty is the introduction of X-Ray Moves. With them, the player can see the internal harm caused by the blows on the opponent. The player must wait until their special bar is total before they can use such moves. Players can also use their special bar to execute combo breakers or to enhance their special attacks. There is also distinct harm done to the characters during the matches.
The game features three different single player modes: Story Mode, in which the player assumes the role of several different pre-designated characters and the main plot is told; a tournament ladder reminiscent of the earlier MK games which features a sub-boss, boss, and an animated ending for each character; and a training mode which permits players to hone their abilities with their chosen character.
Mortal Kombat (2011) also includes several mini-games, like the classic Test Your Might, and Test Your Glance, as well as the fresh Test Your Strike and Test Your Luck. The game also includes a massive three hundred mission challenge in a fresh mode called The Challenge Tower.
Another fresh feature is the Fatality Practice Mode, where the button combinations for the Fatality are shown above, and a green square on the ground indicates the correct distance for the Fatality to work. If the player moves away from the square, it turns crimson, indicating that the Fatality will not be executed.
An online feature called King of the Hill, is a spectator view, in it observers are given the capability to interact directly with those presently engaged in battle.
It seems that NetherRealm Studios are going to take advantage of the PS3 custom-made soundtrack feature. It will permit players to listen to the music they want while playing the game. [Two] [Three]
Kombatants
The game features twenty eight playable fighters for Playstation three users, and twenty seven playable characters for Xbox 360, in addition to four downloadable (DLC) characters, three unplayable bosses, and four secret character battles. Cyber Sub-Zero is unlocked upon defeating him in chapter thirteen in the Story Mode, and Quan Chi is unlocked upon completing the Story Mode, while Kratos from the God of War series is an off the hook character for Playstation three and Playstation Vita.
Playable Characters
- Scorpion
- Liu Kang
- Kung Lao
- Sub-Zero
- Sindel
- Ermac
- Reptile
- Kitana
- Johnny Cell
- Jade
- Mileena
- Nightwolf
- Cyrax
- Noob Saibot
- Smoke
- Sektor
- Sonya Blade
- Jax Briggs
- Kano
- Kurtis Stryker
- Shang Tsung
- Baraka
- Kabal
- Raiden
- Cyber Sub-Zero (Story Mode Unlockable)
- Sheeva
- Quan Chi (Story Mode Unlockable)
- Skarlet (Once a rumored crimson ninja from Mortal Kombat II. She is now a fresh DLC playable character. Avaliable for free in the Komplete Edition and PSVITA versions.)
- Kenshi (The blind swordsman. DLC playable character. Available for free in the Komplete Edition and PSVITA versions.)
- Rain (The prince of Edenia. DLC playable character. Available for free in the Komplete Edition and PSVITA versions.)
- Freddy Krueger (Freddy from the Nightmare on Elm Street movie series. DLC playable character. Available for free in the Komplete Edition and PSVITA versions.)
- Kratos (Kratos from the God of War movie game series. An off the hook playable character in PlayStation versions.)
Unplayable Characters
- Goro (Playable in Challenge Tower)
- Kintaro (Playable in the PSVITA version’s sensational 2nd Challenge Tower)
- Shao Kahn (Playable in the PSVITA version’s special 2nd Challenge Tower)
Other characters in Challenge Tower and Story Mode:
Costumes
Klassic Skin Pack 1
- Klassic Ermac (MK)
- Klassic Reptile (MK)
- Klassic Scorpion (MK)
- Klassic Sub-Zero (MK)
- Klassic Jade(UMK3)
- Klassic Kitana (UMK3)
- Klassic Mileena (UMK3)
Compatibility Pack 1
- Klassic Cyrax (MK3)
- Klassic Sektor (MK3)
Compatibility Pack Two
- Klassic Noob Saibot (MKII)
- Klassic Smoke (MKII)
Compatibility Pack Trio
- Retro Jade (MKII)
- Retro Kitana (MKII)
Compatibility Pack Four
- Unmasked Sub-Zero (MK3)
- Retro Cyber Sub-Zero
PS Vita
- UMK3 Ermac
- MKII Ermac
- MKII Mileena
- UMK3 Noob Saibot
- UMK3 Rain
- UMK3 Reptile
- MKII Reptile
- UMK3 Scorpion
- MKII Scorpion
- UMK3 Skarlet
- MKII Skarlet
- UMK3 Sub-Zero
- MKII Sub-Zero
Other
- Reptile’s Cyber Armor (Challenge Tower)
- Zombie Goro (Eau De Goro) (Challenge Tower)
- Zombie Jax (Challenge Tower)
- Zombie Sonya (Challenge Tower)
- Mileena’s Skin Pit Costume (Challenge Tower prize)
- Skarlet (Originally scrapped, now an alternate costume) PS Vita only
- Kenshi (Alternate Costume) PS Vita only
Cameo Appearances
Across the trailers and the promotional pics, numerous unconfirmed characters were seen in the background of certain arenas.
- Daegon, Kenshi, Reiko, Frost, and Sareena are shown fighting in the background of The Pit II, as well as Shang Tsung’s Gardens.
- Tanya, Kitana, Skarlet, and Kira are shown chained in Shao Kahn’s Arena. Li Mei was also shown chained up in early promo pictures, but was eliminated from the final product.
- Shadow Priests, and periodically Noob Saibot are shown looking over Meat on The Cathedral stage. Rain was also shown chained up in early promo pictures, but was liquidated from the final product.
- Goro on his throne.
- Shao Kahn on his throne.
- Shang Tsung (Elder Form) on his throne.
- Shadow Priest at the Soul Chamber.
- A violated stone statue of Sindel’s head and palm can be seen in the background of Jade’s Desert stage lounging in the sand
- The rock statues of Goro, Shang Tsung, Baraka, Kano, Rain, Reptile, Mileena and Reiko can be seen in the background of Shang Tsung’s Gardens.
- Motaro, Skarlet and Shinnok show up in cutscenes during Story Mode, but not as opponents nor playable characters.
- Frost, Kenshi and Bo’ Rai Cho are in Cyber Sub-Zero’s Data Bank on Story mode.
- Classic Smoke sometimes peeks out behind the trees in the Living Forest.
- The classic version of Cyrax can be seen still stuck in the sand on the Jade’s Desert stage, to the far left of the stage.
- Bo’ Rai Cho, Kenshi, Zombie Liu Kang, Hotaru, Li Mei, Shinnok’s Giant Skull Forearms and some of the MK 2011 kombatants are featured at the beginning of the Story Mode.
- Onaga, Taven, Motaro, Frost and Shinnok are seen when Raiden sends a message to his past self.
- Two Masked Guards, Shang Tsung (Elder Form) and many monk students are shown in The Courtyard.
- Kenshi and Reiko were called upon to fight after the junior Sub-Zero was captured by the Lin Kuei.
- Bo’ Rai Cho’s name was mentioned during Story Mode, and is seen in both Shang Tsung and Kung Lao’s arcade ladder endings.
- The NetherRealm Studios logo (Scorpion) is seen in the Subway.
- The Fine Kung Lao is featured in Kung Lao’s ending.
- Havik appeared in Noob Saibot’s Arcade ending.
- The Lin Kuei Grandmaster is murdered by his son in Sektor’s ending.
- Onaga along with Shang Tsung and Goro are mentioned in Shao Kahn’s Bio (click here to see it)
Stages
- The Armory
- The Bell Tower
- The Bridge (cameo)
- The Cathedral
- The Courtyard
- Dead Pool (Stage Fatality)
- The Tower
- Goro’s Lair
- The Graveyard
- Kahn’s Colosseum
- Chamber of the Flame (Playstation three off the hook) (Trio Stage Fatalities)
- The Living Forest (Stage Fatality)
- The Desert
- Hell (Stage Fatality)
- The Pit (Stage Fatality)
- The Pit Bottom
- The Rooftop
- Shang Tsung’s Gardens (inbetween Pit I, Palace Gates and Warrior Shrine)
- Shang Tsung’s Skin Pits
- Shao Kahn’s Throne Room
- Soul Chamber
- The Street (Stage Fatality)
- The Subway (Stage Fatality)
- Throne Room
- Training Dojo
- Wastelands of Outworld
Achievements/Trophies
Some of the Achievements/Trophies in Mortal Kombat (2011) are:
- Fatality!: Perform one Fatality
- Rough Fellow: Win one Online Match
- Cold Fusion: Unlock Cyber Sub-Zero
- Ultimate Abjection: Perform every fighter’s hidden ending budge
- Quan Taunt: Unlock Quan Chi
- You’ve Got Style!: Unlock all Alternate Costumes
- Abjection!: Get a Flawless Victory in an Online Match
- There Can Be Only One!: Win ten King of the Hill matches in a row
- Cyber Challenger: Finish one hundred Online Matches
- Undertaker: Unlock 50% in the Krypt
- The Krypt Keeper: Unlock 100% in the Krypt
- Tower Master: Accomplish all Tower missions
- Where’s The Arcade?: Accomplish Arcade Ladder with one fighter
- Arcade Champ: Accomplish Arcade Ladder with All Fighters
A accomplish list is given here.
- Ronald M. Banks – Quan Chi
- Dana Lyn Baron – Sonya Blade, Skarlet
- Ed Boon – Scorpion (Get over here! and Come here! voice clips), Extra voices
- T.C. Carson – Kratos
- Bob Carter – Baraka, Shao Kahn
- Tom Choi – Liu Kang
- Henry Dittman – Rain
- Robert Englund – Freddy Krueger
- Richard Epcar – Raiden
- Jin Hyong – Kung Lao, Fighter 1
- Andrew Kishino – Shang Tsung, Sektor
- Ken Lally – Smoke, Goro, Shinnok
- Linda Lee – Jade
- David Lodge – Kabal
- Jim McCance – Endings Announcer, PD Radio Op.
- Michael McConnohie – Ermac, Kano, Elder God
- Matthew Mercer – Kurtis Stryker, Soldier 1
- Jim Miller – Sub-Zero / Cyber Sub-Zero (Kuai Liang)
- Lani Minella – Sindel, Sheeva, Elder God
- Larry Omaha – Nightwolf
- Rhasaan Orange – Cyrax, Kintaro, SF Radio Op.
- Jeff Pilson – Johnny Box
- Jamieson Price – Noob Saibot / Original Sub-Zero (Bi-Han), Announcer
- Gerald C. Rivers – Jax Briggs
- Garret T. Sato – Extra Voices
- Patrick Seitz – Scorpion (Main Voice), Soldier Two
- Karen Strassman – Kitana, Mileena
- Marz Timms – Reptile, Extra Voices
- Ping Wu – Extra Voices
Extra Information
Midway, along with the Mortal Kombat franchise, has now since become part of Warner Bros. Many former Midway employees are now employees of Warner Bros. Ed Boon’s Twitter asked in his twitter, which characters want for DLC: Rain, Shinnok, Kenshi, Robo-smoke, fresh character or Tanya [Four] [Five] .
On September 27, 2010, Ed Boon updated his twitter with the message "Sitting @ Starbucks in LA with free wifi & some time to kill. Maybe I’ll sketch out some of our last fatalities & frien— um, fatalities." hinting at the inclusion of friendship fatalities in the game. Friendships didn’t make it to the final game, meaning that this tweet was some playing around with the fans on Ed’s part.
Keeping the thread of the Friendships, Ed Boon updated his twitter on February 13, two thousand eleven telling "Two fatality moves and one stir for peace. Its all for love. L.O.V.E." [6] Tho’ the "budge for peace" he mentions could have been referring to the Babalities.
On December 7, two thousand ten a leak from the official website released several audio files from the game. Those leaked files included voice overs for some confirmed and unconfirmed characters, music for arenas, and announcer voice overs (fight, finish him, fatality, etc). Among the Announcer audio files was "Announcer Cruelty," However, the Violence finisher were never found in gameplay. Ed Boon tweeted a response to a question regarding Brutalities, stating that they were cut due to time constraints. [7]
The MK team dreamed to include a special Xbox character, but they were denied, it is unknown by who or why. [8]
Ed Boon responded to another tweet, stating that Single Player Stamina and Survival Modes were also cut due to time constraints.
Reception
PC Magazine called this iteration of Mortal Kombat one of the most anticipated titles of E3. The two thousand ten Electronic Entertainment Expo showcase version received the Best Fighting Game of E3 and Best Stage Demo of E3 awards by GameSpot, and the Best Fighting Game of E3 award by GameTrailers. GameSpy called Mortal Kombat the "Fighting Game of Display" in their "Best of E3 2010". Game Informer also rated Mortal Kombat eighth in their "E3 Hot 50" calling Mortal Kombat ". the most violent game ever made. "
Many sites welcomed the comeback of the series to form: praising it not only for returning to the roots, but taking them to a totally fresh level.
Release
Mortal Kombat (2011) was released on April 19th in America and April 21st for Europe.
Mortal Kombat was available for pre-order in three different editions: "The Standard Edition," "The Kollector’s Edition," and "The Tournament Edition." The Standard Edition consists of a copy of Mortal Kombat with no extras. The Kollector’s Editions consists of a copy of Mortal Kombat, Sub-Zero and Scorpion bookends, an art book, and a Klassic Ninja DLC that permits you to unlock a Klassic Costume for Ermac. The Tournament Edition is the same as the Kollectors Edition but instead of bookends and an artbook, it contains a fight stick controller. In addition, PS3 owners who purchase a copy of either Mortal Kombat or Mortal Kombat: Annihilation on Blu-Ray (which is also released April 19th) will receive a code to unlock Jade’s "Klassic Kostume."
The game has been denied a classification by the Australian Classification Board, due to "violence that exceeds strong in influence." [1] Warner Bros. appealed the decision to the Classification Review Board, but they were unsuccessful, with the board determining that "the influence of the violence in Mortal Kombat is higher than strong and thus could not be accommodated within the MA15+ classification". The game is now on the Australian Customs and Border Protection Service list of prohibited items. Importing the game is illegal in Australia, with any copy found at the border being seized, and its recipient possibly receiving as much as an A$110,000.00 fine. The Australian Minister for Home Affairs Brendan O’Connor, who is looking to resolve the issue of a R18+ certificate for movie games, has asked to be briefed on the Mortal Kombat decision, citing "public disquiet on the issue."
Last December, the thrust to introduce an adult rating for games in Australia stalled again, with censorship ministers gathered at the Standing Committee of Attorneys-General (SCAG) delaying their decision until fresh guidelines could be created to showcase the influence of an R18+ rating. The draft switches have now been made public, outlining the type of content that could make it as an R18+ title in Australia.
The draft guidelines, which were released by the office of the Federal Minister for Home Affairs Brendan O’Connor, display that the proposed R18+ rating for games would be applied to titles deemed to feature high influence classifiable elements. Under the proposed guidelines, an R18+ rating would permit:
- Virtually no confinements on themes;
- Violence except where it "offends against the standards of morality, decency, and propriety generally accepted by reasonable adults";
- Implied sexual violence, if justified by context;
- Realistically simulated sexual activity;
- Virtually no limitations on language; and
- Drug use and nakedness are permitted.
The R18+ guides are similar to those that presently exist for film in Australia, except for the caveat that game violence must not offend community standards.
The MA15+ rating for games, too, has been tweaked in the proposal. While most of the guidelines for the rating have been retained, several have been added, including:
- Strong and realistic violence should not be very frequent;
- Sexual activity must not be tied to prizes or incentives;
- Interactive drug use that is detailed and realistic is not permitted; and
- Bareness must not be related to incentives and prizes.
The proposals have already been sighted by Australia’s state and territory attorneys-general, who will review the guidelines before making a decision on the introduction of an R18+ rating for games at the next SCAG meeting in early July.
Minister O’Connor–who has staunchly supported an adult rating for games–reiterated the federal government’s backing in a press statement, telling that the fresh classification would help bring Australia into line with other comparable nations.
"This issue has been on the table for many years, without the necessary progress to make switch," he said.[Two]
Australia’s federal government ultimately released the long-awaited draft guidelines for the possible introduction of an adult rating for games in Australia yesterday, with the proposed switches outlining what type of content would be permitted under an R18+ rating Down Under. While the games industry has welcomed the proposals, another group came out today in support–the Australian Catholic Bishops Conference.
In a press statement, the Conference–which represents the official views of the Catholic church in Australia–outlined that while its preference would be the banning of R18+ games, it acknowledged that such an outcome was not "achievable."
"In an ideal world, the sort of material that is included in R18+ or higher classification films and computer games would never be seen in a civilized democracy. However, it is not an ideal world and, in the real world in which we live, such material unluckily is produced and is available, sometimes legally and often illegally, within our society," the press statement said. "The preferred position of the Catholic Church is that R18+ material should not be available. But if such an outcome is not achievable then the Australian National Classification Scheme should include an R18+ classification category for computer games."
This is not the very first time the Conference has come out in support of the introduction of an R18+ rating Down Under. In its conformity to last year’s federal government inquiry into the topic, the Catholic Bishops also stated their preference for an R18+ rating to better control game content in Australia.
Not all Christian groups are on this side, however. Vocal minority group, the Australian Christian Lobby, has lambasted the proposed guidelines, describing them as contrary to the interests of parents and children.
"Not only is this proposal contrary to the claim that the introduction of an R18+ category for computer games would protect children by merely relocating existing MA15+ games to a fresh R18+ category, it would inevitably open the Australian hire and sale markets to a higher level of graphically violent and sexually explicit interactive games," ACL’s chief of staff Lyle Shelton said in a press statement.
The draft guidelines, which were released by the office of the Federal Minister for Home Affairs Brendan O’Connor, display that the proposed R18+ rating for games would be applied to titles deemed to feature high-impact classifiable elements. The proposals have already been sighted by Australia’s state and territory attorneys-general, who will review the guidelines before making a decision on the introduction of an R18+ rating for games at the next SCAG meeting in early July. On July 22nd, Attorney Generals Agreed to an R+Legal Rating being introduced for movie games. Eight of nine agreed to it. NSW AG still needs to make a decision, but with or without it, NSW is still most likely to go ahead as planned.
Mortal Kombat: The Komplete Edition
On January 9th, Mortal Kombat: The Komplete Edition was announced. The fresh version includes the total game, alongside all previously released downloadable content. It also includes the Mortal Kombat: Songs Inspired by the Warriors album (including a bonus track) and the one thousand nine hundred ninety five Mortal Kombat movie for download, via the PlayStation Store or Xbox Live Zune. The Komplete Edition was released on February 28.
PC version
On May 22nd 2013, Ed Boon exposed that a PC port of the Komplete Edition would be released on Steam and retail at a later date (August 6th).
Mortal Kombat: Komplete Edition was released to Steam on July 3rd.
Demo Version
A demo version of Mortal Kombat was released on March eight for Playstation three users that have PS Plus, with regular PSN users getting the demo on March 15th, with Xbox three hundred sixty not getting the content due to obligations with Sony. The demo includes Johnny Cell, Mileena, Scorpion, and Sub-Zero as selectable characters, and Living Forest and The Pit (the latter including a Stage Fatality) as arenas. The player has the option of a single-player, four character Arcade Ladder, or two player offline Versus matches. Hammering the Arcade Ladder in the demo treats the player to a montage of footage from the finished game called "The Kombat Kontinues", which included Characters, moves, fatalities, and X-rays which were previously unrevealed.
Mortal Kombat (Playstation Vita)
On January 19th, Mortal Kombat was announced for the Playstation Vita.
Albeit it takes a lot of content from the console release, it sports some brand fresh features, with gameplay designed for "on the go" competition. DLC characters such as Skarlet, Rain, Kenshi and Freddy Krueger are included, along with all other downloadable content from the original version.